Unfortunately, it seems that the latter viewpoint is proving to be true. Many of the fundamental issues with New World only become apparent after players approach endgame content. There are many things about New World that players are unhappy with, from minor things like item clipping to game-breaking problems like foundational mechanics not functioning properly.

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One of the results of an in-game system that is broken on many levels is deflation, the rare economic phenomenon where the costs for goods and services drop while the value of money increases due to scarcity. This is precisely what is happening in New World, where gold is leaving circulation more quickly than it can be replenished via loot drops, salvage, or quest rewards. And once players reach endgame, they no longer have quests to rely on for steady income. People are finding that they don’t have enough gold to pay for key elements in the game — such as crafting, homeownership, or item repairs — and have therefore begun to hold onto their money rather than spend it.

This imbalance in the economy has caused gold to become more valuable than the resources that are usually purchased with it, meaning New World players have begun to barter for items instead. One example shared on Reddit, perhaps slightly exaggerated, is trading 1000 linen for 600 iron bars and 20 eggs. On other servers, gold is still being used for purchases. But because nobody wants to part with large sums of money, prices fall incredibly low before items will sell, continuing the trend of a shrinking pool of circulating currency.

One reason for this lack of readily available cash is the fact that New World has no NPC vendors, meaning that players have no way to easily offload unwanted items in exchange for coin. New World’s entire economy is centered on player trades, salvaging items to recover some gold and materials or, as a last resort, simply discarding junk. Towns have trading posts, where players gather to buy and sell goods with one another.

New World is available on PC.

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Source: PlayerAuctions