Phil Spencer, head of Xbox, delivered the new Xbox Series X information on the official site. In the lengthy breakdown, Spencer explains how gamers want to be more immersed in their games and he believes Microsoft is achieving that with this new console.
The Xbox head also says that is just the start of new information being released in the coming months especially as Microsoft gets ready for E3 in June.
Here’s what we learned from Microsoft’s latest information dump on the Xbox Series X:
UNDER THE XBOX SERIES X HOOD
The Xbox Series X is pegged to be Microsoft’s “most powerful console ever.” It will use AMD’s latest Zen 2 and RDNA 2 architecture, which will help the console deliver four times the process power of the Xbox One.
Developers will use 12 Terraflops of Graphics Processing Unit (GPU), which is twice that of the Xbox One X.
All of this to say that the Xbox Series X will have higher frame rates, and larger, more sophisticated game worlds.
Microsoft is developing a more efficient use of the Variable Rate Shading (VRS) in the Xbox Series X. According to the post, the console will not spend GPU uniformly to every single pixel on the screen, and only prioritize certain characters and objects. This will stabilize frame rates and give higher resolution. And no, this won’t impact the final image quality.
The Xbox Series X will also be powered by DirectX Raytracing, which the company says is the first in console gaming. This hardware will give “true-to-life” lighting, accurate reflections and realistic acoustics.
LOAD TIMES & OUTPUT
Microsoft went a bit deeper into what the Xbox Series X can offer gamers by explaining how the company plans to cut down on load times and get players into the game faster and for longer.
The console’s Solid-State Drive (SSD) is new and improved, which will allow for game worlds to be larger and load faster.
Xbox Series X will bring a new Quick Resume feature that lets players continue multiple games from a suspended state. This will eliminate long loading screens when you resume.
The Xbox Wireless Controller is being optimized so that latency is lessened. The new Dynamic Latency Input (DLI) will synchronize inputs immediately to make controls more precise and responsive.
Microsoft says that it’s working with TV manufacturers to make the Xbox Series X synchronize with a television’s lowest latency mode. This will minimize lag and give a more responsive gaming experience.
Xbox Series X will also support up to 120 frames-per-second (fps). This is double the standard 60 fps.
BACKWARDS COMPATIBILITY & NEW FEATURES
A huge feature in the new consoles is backwards compatibility, allowing players to play their old games on newer systems. The Xbox Series X will be able to play Xbox One games, backwards compatible Xbox 360 and original Xbox games. This also includes titles in Xbox Game Pass.
Microsoft is also introducing Smart Delivery to Xbox Series X to allow players to pay for a game once. Exclusive Xbox Game Studios titles including Halo Infinite are ensured that players only have to buy the game once.
So if you purchase Halo Infinite on Xbox One, you will be able to download the Xbox Series X version on the new console without having to re-purchase it.
Xbox Game Pass, the company’s game subscription service, will also continue to carry first party games at launch.
Xbox Series X is scheduled to release in 2020.
So what do you think of the latest Xbox Series X information? Let us know your thoughts in the comments section.